Friday, April 7, 2023

Blood angels 8th edition codex pdf download

Blood angels 8th edition codex pdf download

Warhammer 40K Blood Angels Codex 8Th Edition PDF,About the Author of Warhammer 40K Blood Angels Codex 8Th Edition PDF Free Download Book

WebDownload Warhammer 40 - Codex - Blood Angels 8th Ed Type: PDF Date: April Size: MB Author: Malezar This document was uploaded by user and they confirmed WebDownload Warhammer 40 - Codex - Blood Angels 8th Ed. Type: PDF. Date: July Size: MB. This document was uploaded by user and they confirmed that they WebOct 19,  · BLOOD ANGELS This document contains supplementary rules for Codex: Space Marines, including datasheets, weapon profile and points values that enable you WebOct 19,  · View flipping ebook version of Blood Angels Codex 8th published by doug on Interested in flipbooks about Blood Angels Codex 8th? Check more flip WebHome - Warhammer Community ... read more




Document Information click to expand document information Copyright © Attribution Non-Commercial BY-NC. Available Formats PDF, TXT or read online from Scribd. Share this document Share or Embed Document Sharing Options Share on Facebook, opens a new window Facebook. Did you find this document useful? Is this content inappropriate? Report this Document. Copyright: Attribution Non-Commercial BY-NC. Available Formats Download as PDF, TXT or read online from Scribd. Flag for inappropriate content. Download now. Save Save Codex - Blood Angels 5th Ed For Later. Jump to Page. Search inside document. You might also like Warhammer 40k - Codex - Ultramarines - - 2nd Edition Warhammer 40k - Codex - Ultramarines - - 2nd Edition. Citadel Compendium 1 Citadel Compendium 1. Fate of Dionysis Codex Fate of Dionysis Codex. Space Hulk - Bringer of Sorrow Dark Angels. pdf Space Hulk - Bringer of Sorrow Dark Angels. Hh Legiones Astartes Crusade Army List Isstvan Hh Legiones Astartes Crusade Army List Isstvan.


Masters of the Dark Angels Masters of the Dark Angels. Codex Alliance Codex Alliance. Space Wolves Painting Guide - Companies of Fenris Space Wolves Painting Guide - Companies of Fenris. Warhammer- FB - Converting Ogres Warhammer- FB - Converting Ogres. WFRP2 Classics - A Night at the Opera WFRP2 Classics - A Night at the Opera. Warhammer Triumph Treachery Warhammer Triumph Treachery. Man O' War 05f1 - Citadel Journal 6 Scan Man O' War 05f1 - Citadel Journal 6 Scan. Warhammer 3E Siege Warhammer 3E Siege. Codex- Kae'Moda Republic IV 0. Codex: Sentinels Codex: Sentinels. Warmaster Living Rulebook Warmaster Living Rulebook. pdf Inquisition. Warhammer 50K - The Shape of the Nightmare to Come Warhammer 50K - The Shape of the Nightmare to Come.


Codex Empire Codex Empire. Warhammer 40, - Codex Army Lists Warhammer 40, - Codex Army Lists Codex: Eldar Exodites for Warhammer 40, 7th Edition Codex: Eldar Exodites for Warhammer 40, 7th Edition. Warhammer - 5th Edition - Campaign - Tears of Isha Warhammer - 5th Edition - Campaign - Tears of Isha. warhammer 40k - planetstrike. Horrific violence was unleashed on every front. Amidst the irradiated deserts of Baal, the Blood Angels fortress monastery was besieged, beset by wave upon wave of foes, while on Baal Prime and Secundus, the fighting grew ever more desperate. It seemed that their end had come. At that crucial juncture, the Great Rift split wide and, when the warp storms passed, the Tyranid fleet was gone.


In its place were the Imperial ships of the Indomitus Crusade. Led by Roboute Guilliman himself, the armies of the Imperium came to the aid of the beleaguered Blood Angels, and the Tyranids were defeated at last. With it came hope unlooked for, and the possibility that the Blood Angels and their successors might yet be saved from their slow decline. Though the endless abominations of Hive Fleet Leviathan rained from the skies and swept across the searing deserts, and though the xenos beasts tore down wall after wall, tower after tower, still the sons of Sanguinius stood strong, for they would never yield. ORIGINS OF THE BLOOD ANGELS The Space Marine Legions were the creations of the Emperor of Mankind. This deific being crafted incredible warriors to help him conquer the galaxy.


Amongst these Legions were the Blood Angels, who from their earliest days fought staunchly in the service of Emperor and Primarch both. Like all the great Space Marine Legions, the Blood Angels were born from the dying flames of the Age of Strife. The risen Emperor had united the warring factions of Terra, yet his vision did not end with one world, or even with the solar system in which it lay. His goal was nothing less than the reunification of scattered Mankind, to bring the sundered worlds and realms of Humanity under a single beneficent rule. To do this, he would need a mighty army, an army unlike any the galaxy had ever seen, an army whose warriors knew no other loyalty than to their Emperor, and whose bodies and minds were hardened to withstand unceasing war.


The Emperor had long ago refined the techniques of genetic manipulation, and he set these skills to work once again, forging twenty extraordinary super-warriors to be his generals in the coming campaign. Thus were born the Primarchs of the Space Marine Legions, incredible beings whose martial powers were to be second only to those of the Emperor himself. Without warning, the Primarchs disappeared, scattered throughout the galaxy by an unknown force. THE GREAT CRUSADE Though the loss of the Primarchs was a bitter blow, the Emperor was not dismayed for long. They could not be recreated, but their genetic records remained, and from these the Emperor created the mighty Space Marine Legions — the armies he had always intended his Primarchs to lead.


It was at the head of these Legions that the Emperor began his Great Crusade in earnest. Setting out from Terra, the Emperor led the Space Marines on a glorious campaign that sought to restore Mankind to greatness. Despots, aliens and Daemons all fell to the relentless advance of the Legions, worlds previously enslaved and terrorised flocking willingly to the banner of the nascent Imperium. It was in the course of the Great Crusade that the lost Primarchs were at last reunited with their Emperor, taking up their rightful places as the masters of the Legions. No mere warriors were the Primarchs — they were also shrewd and canny leaders of men, and under their command the righteous might of the Space Marines increased a hundredfold. New battlefronts opened up across the galaxy and worlds were reclaimed by the thousand. Throughout it all, The enemies of the Emperor came to fear the swift and crushing onset of the Blood Angels Legiones Astartes.


When Horus and his allies rebelled, their Traitor Legions came to know that fear for themselves. Driven by fiery temperament, the Blood Angels swiftly earned a fearsome reputation as shock troops, which came to feed a rivalry between them and the World Eaters Legion. Yet, in truth, the Blood Angels were never as berserk as the World Eaters, for the wise influence of Sanguinius tempered their bloodlust. Even Horus, proud Warmaster of the Great Crusade and Primarch of the Luna Wolves, sensed a purity of spirit in Sanguinius that he could never match, a oneness with their father that no other Primarch could ever hope to approach.


Whilst many of his brothers fought the Great Crusade solely out of the joy of battle, Sanguinius fought to secure the golden era of peace and prosperity that would surely follow. Alas, it was not to be. It came to pass that Horus, trusted Warmaster of the Great Crusade, turned his back upon the Emperor and embraced the shifting glories of the Chaos Gods. To him rallied near half of the armies of Mankind, including many of the Space Marine Legions. On what should have been the brink of a new age of glory, Humanity was plunged into the bleakest civil war it had ever known. Untold billions of lives were sacrificed upon the altar of battle, every soul feeding the rapacious hungers of the Chaos Gods. Brother fought brother, with quarter neither offered nor given. In too short a time, the Emperor of Mankind was assailed within his great palace on Terra. Alongside their battle-brothers of the Imperial Fists Legion, the valorous yet overmatched soldiers of the Imperial Army and the grim Adeptus Custodes, the Blood Angels held the walls of that final bastion.


Yet the war could not be won, or even survived, through defence alone. Only Space Marines could have withstood the horrors of that Daemon-haunted starship, and even they were sorely pressed. Sanguinius was swiftly separated from his comrades and, so the legend tells, was brought through artifice before the treacherous Horus. Thus rejected, Horus flew into a rage and attacked. Even at the peak of his powers Sanguinius could not have hoped to prevail against the monster Horus had become, and the Primarch was weary and wounded from his travails on Terra. In the battle that followed, Horus was finally vanquished, though the Emperor too was cast down near to death. There are many tales told of this final battle and, though the exact facts are long lost, one detail remains constant in all the recitations through all the millennia since. In doing so, he thrust the Blood Angels into the brutal forefront of the fighting. The rivalry with the World Eaters now escalated into bitter enmity as the two Legions found themselves serving different masters, and their confrontations were to be amongst the hardest fought of that bloodiest of wars.


It is said that Horus hated and feared Sanguinius more than any of his brothers and wove many strategies to ensnare or slay him, though all failed. The reconstruction of his empire and the final rout of the traitor forces would now fall to the surviving loyalist Primarchs, men such as Rogal Dorn of the Imperial Fists and Roboute Guilliman of the Ultramarines. Indeed, it was Guilliman who would have the greatest lasting effect upon the now leaderless Blood Angels. Mankind had suffered, and the Imperium was nearly destroyed, yet the Blood Angels would bear the pain longer and more deeply than most.


CRADLE OF ANGELS The Blood Angels are shaped not only by the personality and deeds of Sanguinius, but also by the nature of their Chapter Planet, Baal. Few worlds in the entire Imperium could have as devastating an impact on the human soul as Baal and its inhabited moons: Baal Prime and Baal Secundus. In ancient days Baal and its moons had earth-like atmospheres. Baal itself was a world of rust-red deserts, but its moons were paradises for mortal men, where folk lived in harmony with nature and pursued lives of ease and freedom. The people of Baal became exceptional artisans, and spent their time creating mighty monuments, carving the mountains themselves into statues of their rulers and their gods. They even ventured onto the surface of desolate Baal itself, leaving colonies and breathtaking edifices in their wake.


No one knows exactly what happened to change this idyllic state of affairs. All that is certain is that during the fearful events that marked the downfall of human society and the end of the Dark Age of Technology, the moons of Baal suffered terribly. Ancient weapons of terrifying potency were unleashed. Cities became plains of smouldering glass. Lush grasslands became polluted deserts. Seas became poisoned lakes of toxic sludge. The inhabitants of Baal died in their millions and it looked as if Humanity might become extinct in the Baal System. But somehow people survived. They clung precariously to life on the edges of the radioactive deserts. They became scavengers, picking through the scattered bones of their own once-great civilisation. In the dark time that followed the collapse of all order, some became worse than scavengers, and in their desperation turned to cannibalism.


There were some who held on to their humanity and preserved a semblance of sane behaviour, but these were the embattled few amongst a new and savage culture that evolved amid the ruins of the old. The only social unit left was the tribe. For human and mutant cannibal alike, the only folk they could rely upon were their own kin. The people of the Baal System became nomads, shifting from place to place, picking the ruins clean, warring to preserve the spoils they had gathered. The tribes fought constant wars, webs of alliances ever shifting as each tribe strove for supremacy and survival.


Extinction awaited the slow and the weak. Where once the moons had been near paradise, now they were living hells. For the few surviving humans, existence was a constant struggle. They wandered the surface in ramshackle vehicles, hoping that their patched-together radiation suits would save them, praying they would never hear the ominous telltale click of their radcounters. For a time it seemed that Humanity was doomed, that soon there would only be an endless desert ruled over by the feuding mutant tribes. Then, out of the star-strewn heavens, came hope. The infant Primarch was found by one of the wandering tribes of humans who called themselves the Folk of Pure Blood, or simply the Blood.


Tiny vestigial wings, like those of an angel, emerged from his back. Many wanted to kill him as a mutant, though in all other ways he was as perfect a child as had ever been seen. Eventually innate compassion prevailed and he was spared. The infant Sanguinius was a prodigy — he grew quickly and learned everything his parents could teach him. After three weeks Sanguinius was as large as a child of three years. As Sanguinius grew his wings grew also, changing from vestigial things into mighty pinions that could bear him aloft upon the desert air. By the time he was a year old, he looked and acted like a man in his youthful prime. In the use of all weapons he soon surpassed his teachers. When a wandering band of mutants surprised the tribe, Sanguinius slew them all, although they numbered over a hundred. When the blood-rage overtook him, Sanguinius was indeed terrible to behold — his mighty Primarch powers awoke to fullness and a nimbus of light played about his head.


Sanguinius soon rose to leadership of the Blood, and under his guidance they rolled back the mutant tide. For a time Mankind had a respite on the moon of Baal Secundus. Sanguinius was worshipped as a god by his followers, who felt that he could once again create a paradise in that dreadful land. Yet it was shortly thereafter that fate intervened once more. The Emperor had been questing across the galaxy in search of his lost children, and his incredible psychic powers led him to Baal. Some amongst the Primarchs are said to have fought against the Emperor when first they met but this was not the case with Sanguinius. He immediately recognised the Emperor for who he was and bent his knee before the Lord of Mankind. The Emperor raised him up, looked upon his people and saw that they were fair and noble.


The best of the warriors he offered to transform into Space Marines. Thus were the Blood Angels and their Primarch finally made whole. THE CREATION OF ANGELS Since the time of Sanguinius, the Blood Angels have recruited from among the tribes of the Blood on Baal Secundus and Baal Prime, where a colony was established shortly after the time of the Horus Heresy. Youths from the Blood take part in games and tournaments, facing many hazards as they race across the desert, to fight and do battle against one other. Traditionally, the Time of Challenge is announced by heralds who visit each tribe in flying chariots. The hazards of the desert are many, and it takes a youth of extraordinary skill and courage to even reach the Place of Challenge. Once there they must vie for the fifty or so places that are available. Those who succeed are taken up in the sky chariots; those who fail are left behind either to guard the place of testing or to make their way back to their own tribes.


Those youths accepted as aspirants are taken to the Blood Angels fortress monastery on Baal itself. There they see great wonders. They look for the first time on the unmasked faces of their future brother Space Marines, and note with some consternation their sharp eye teeth and sleekly beautiful features. It has to be said that the recruits are far from handsome at this stage. Most aspirants bear marks of their hard lives — it is impossible for an ordinary man to dwell on those barren moons and not feel the terrible kiss of radiation. Some are marked by stigmata, while most are short and stunted, their growth stifled by malnutrition, their flesh disfigured by lesions and carcinomas. All the aspirants are left to observe vigil in the great Chapel of the Chapter, before drinking from the Sanguinary Chalice brought to them by the Sanguinary Priests. Slumber soon overtakes them and the aspirants are borne by Servitors to the Apothecarion where the gene-seed of Sanguinius is implanted in their recumbent bodies.


From the Apothecarion the aspirants are taken to the Hall of Sarcophagi and each is placed within a mighty golden sarcophagus. Life-support nodes are attached to them and for the next year they are fed intravenously with a mixture of nutrients and the blood of Sanguinius while the gene-seed does its work. Many of the aspirants die at this stage, their bodies unable to cope with the strain of the changes that now overtake them. Those who live grow swift and true, echoing the rapid growth of their Primarch. They put on muscle mass and acquire the extra internal organs that mark a true Space Marine.


At this time too they have strange dreams, for the gene-seed carries within it the memories of Sanguinius. Afterwards, when sleeping, and sometimes when awake, these dreams return to haunt the Blood Angels. To accept the gene-seed of Sanguinius, and become a warrior of the Blood Angels, is both a gift and a curse. When the aspirants emerge from their sarcophagi they are forever changed. They are tall, strong and superhumanly powerful. Their restructured bodies and features have taken on a beauty that echoes that of their angelic forebear. Their senses are keener, their muscles stronger than tempered steel. They are ready to begin their training as Space Marines. PRIMARIS SPACE MARINES Roboute Guilliman and Archmagos Belisarius Cawl came to Baal with a kingly gift. These superlative warriors wore the colours of the Blood Angels, the Blood Drinkers, the Flesh Tearers and many more.


They were inheritors of the might of the Primarchs, and they bolstered the depleted ranks of their adoptive Chapters just when they were needed most. Yet none amongst the Primarchs would have as profound an effect upon their progeny as did Sanguinius. Sanguinius was always a visionary. From his earliest days he desired to lead his people to a new and better life. When he joined the Great Crusade he did not abandon this vision, but instead brought it to a far greater arena. He wanted to improve the lot of all Mankind, and see a lasting end to the strife brought on by the collapse of human civilisation at the close of the Dark Age of Technology. Sanguinius was not merely blessed with a futurist philosophy. He was also gifted with the power of prophecy, able to see visions of what lay ahead.


Whether Sanguinius did this out of fatalism or loyalty to the Emperor is a point often debated by Imperial theologians, but it is not in doubt among the Blood Angels. They will say that he went out of duty, knowing full well what the outcome would be. The outlook of Sanguinius did much to shape his Chapter. Sanguinius also indoctrinated his followers with a strong belief that things can be changed for the better. After all, the process of transforming a starving scavenger into a tall, proud and handsome warrior is living proof of the tenet that courage, refinement and nobility can be shaped from the crudest clay. This belief can be seen in all things the Blood Angels do — they strive for perfection. Their works of art are things of beauty. Their martial disciplines are practised unceasingly. Yet as the Flaw within their gene-seed has become more evident, this belief in change has turned into an altogether darker thing. Their doctrines are permeated with a sense of mortality and the fallen greatness of man.


The Blood Angels are among the longest-lived of all the Space Marines. One of the peculiarities of their aberrant gene-seed is that it has vastly increased the lifespan of those who bear it, so it is not unheard of for Blood Angels to live for a thousand years. Indeed, the current Commander of the Chapter, Dante, is known to have lived for more than a millennia, and is almost certainly far older. These vastly extended lifespans allow the Blood Angels to perfect their techniques in art as well as in war. Providing blood madness does not take them, they have centuries in which to hone the disciplines to which they turn their minds. In recent years the Sanguinary Priests have created filters that purify the blood of their brother Space Marines. While the Blood Angels sleep in their sarcophagi their blood is cleansed and purified.


The Chapter thus hopes to slow the process of degeneration brought on by the Flaw. THE FLAW Although it is known to but a few, the Blood Angels are a dying Chapter, for they are afflicted with the dreadful curse known as the Flaw. Each time battle looms, they must court the twin dangers of the Red Thirst and the monstrous Black Rage. The former robs the Blood Angels of their nobility, clouding their minds with an irresistible blood madness that reduces them to little more than wild beasts. The latter is far worse, however, for once the Black Rage claims a son of Sanguinius they are lost forever, body and soul. Other scholars claim that the Flaw lies in the process used to create new generations of Blood Angels.


They assert that it has crept in because the Blood Angels use the process known as Insanguination to activate the gene-seed. All Space Marine Chapters use gene-seed to trigger and control the processes that transform an ordinary mortal into a Space Marine. The gene-seed contains viral machines that rebuild the body according to the biological template contained within, and impart a flicker of the glory of the Primarch that sired each Chapter. However, at the time when the Space Marine Legions were created, the process was still highly experimental and many different ways of controlling and managing the transformation were tried. The living blood could not be kept this way for long and so it was injected into the veins of the Sanguinary Priests. In this way they became living hosts to the power of Sanguinius. To this day, drinking the blood of the assembled Sanguinary Priests from the Red Grail is part of the induction ritual for all Blood Angels priests.


It is from these same priests that blood is taken to begin the transformation of aspirants into Space Marines. It is possible that over the countless generations since the time of the Horus Heresy these cells have mutated, slowly at first but more quickly in recent years, and that errors in replication have resulted in the Flaw. Whatever the reason for the Flaw, it is certain that its hold over the Blood Angels has become ever stronger, and their tendency towards self-destructive madness ever greater. Yet in this darkest age of the Imperium comes a sliver of hope for the sons of Sanguinius, in the form of the Primaris Space Marines. Here were warriors who shared the undeniable heritage of Sanguinius, the same nobility of aspect and handsome features.


Yet they seemed able to restrain the fury of the Red Thirst with instinctive ease, and showed no signs of the Black Rage that so cursed the other sons of the Angel. recognise his comrades. He may believe he is Sanguinius upon the eve of his destruction, and the bloody battles of the Horus Heresy are raging all around him. Since their arrival, the Primaris Space Marines have come under intense scrutiny from the Sanguinary Priests, chief amongst them Corbulo, the master of their order. THE RED THIRST Deep within the psyche of every Blood Angel is a destructive yearning, a battle fury and blood-hunger that must be held in abeyance in every waking moment.


Few battle-brothers can hold this Red Thirst in check unceasingly — it is far from unknown for Blood Angels to temporarily succumb to its lure at the height of battle. The fate of those unfortunates overtaken completely by the Red Thirst is known only to the Chapter itself. There are tales of a secret chamber atop the Tower of Amareo on Baal, and of howling cries that demand the blood of the living, but none are willing to say for certain what secrets lie hidden in this haunted, desolate place. There have been incidents when the Blood Angels have been stationed on distant worlds where members of the local population have gone missing only to turn up later drained of blood.


It is possible that this is the work of cultists seeking to discredit the Chapter. It may even be that some of the more superstitious local citizens have taken to offering up sacrifices to their godlike visitors. It may also be possible that these folk have been killed by Blood Angels overcome by the Red Thirst. The Black Rage overcomes the Blood Angel as the memories and consciousness of Sanguinius intrude upon his mind, and dire events ten thousand years old flood into the present. A warrior overcome with the Black Rage appears half mad with fury; he is unable to distinguish past from present and does not It is the Chaplains who guide the Death Company, and who ensure their sacrifice is always a worthy one. ORDERING THE HOST At first glance it might seem odd that a Legion so proud of its traditions would set aside its individuality, but the events of the Horus Heresy had shaken the Blood Angels to their core.


Factions within the Blood Angels formed around potential candidates. Azkaellon — who saw clearly that the Blood Angels had more pressing worries than organisational doctrine — ensured the division of the Blood Angels Legion into the Chapters that endure today. What became of Azkaellon himself after this point is unrecorded, but his legacy lives on in the Chapters he created. In addition to the personal armour and weaponry required by its battle-brothers, each company, save the 10th, also maintains a host of support vehicles. These range from Rhino and Razorback transports to bikes and Land Speeders — such tools are drawn upon whenever the tactical situation requires.


This allows even a single Blood Angels company to fulfil a multitude of tactical and strategic roles. Unusually for a Space Marine Chapter, the Blood Angels command sufficient Land Raiders to deploy these mighty vehicles as line transports, rather than elite support units. How the Blood Angels acquired so many Land Raiders is a mystery outside the Chapter. Perhaps more of their vehicles survived the Horus Heresy intact, or perhaps the Blood Angels were once closer allies of the Adeptus Mechanicus than their current strained relations would suggest. Accordingly, each Chapter has a nominal strength of one thousand battle-brothers under arms, further divided into ten companies of roughly one hundred Space Marines each. Rule of the Blood Angels falls to the Chapter Master and his council. In the wake of the Great Rift, Roboute Guilliman has expanded their responsibilities beyond the Chapter, appointing them to act as one of the foremost Imperial authorities in the Imperium Nihilus — a vast area in the galactic north wracked by warp storms and beyond the easy reach of Terra.


Some, however, belong to senior officers whose injuries are too great for continued combat, but whose wisdom still holds great value. The remaining companies are reserve and training formations of one sort or another. Companies 6 and 7 are Battleline Companies, each consisting of ten battleline squads. The 8th and 9th Companies are specialist formations, composed of close support squads and fire support squads respectively. These companies are rather more limited in their tactical scope, and are deployed only when an overwhelmingly single-minded approach is required. Finally, the 10th Company is seen by many as the future of the Chapter, for it is here that Scouts hone their skills in the Space Marine way of war. In the wake of the battle for Baal, the Blood Angels and many of their successors began heavy programmes of recruitment to recoup their losses, leading to them increasing the size of their 10th Companies two- or threefold.


Though each company can fight as a separate unit, a Blood Angels strike force will often be composed of several squads from different companies, assembled on an ad hoc basis according to the mission at hand. Nonetheless, a strike force will inevitably be referenced by the company from which most of its personnel are drawn, or the officer that leads it. The company that forms the core of such a strike force can be reinforced by auxiliary squads drawn from the Reserve Companies. In addition to their role on the council, each officer will also have an assigned title and duties necessary for the smooth running of the Chapter.


Some such titles, such as Master of the Watch, are drawn from the pages of the Codex Astartes. Unlike most other Codex Chapters, the Blood Angels Sanguinary Priesthood — the Blood Angels Apothecaries — and Reclusiam are also part of the Chapter Command, rather than subordinate organisations as would normally be the case. This tradition arose during M35, when Captain Kalael rose to the rank of Chapter Master and succumbed almost immediately to the Black Rage, throwing the Blood Angels into a spiritual and organisational crisis. By holding temporary command, the High Chaplain and Sanguinary High Priest can test the will and worthiness of the new candidate to ensure that such a rash and unfortunate appointment does not occur again. Here can be seen the composition of the rebuilt Blood Angels Chapter in the wake of the Battle for Baal.


Great heroes fell during that campaign, replaced by worthy successors. Though it is similar in some respects to the Codex Astartes system introduced and refined by Roboute Guilliman, it has a logic — and a martial artistry — all of its own. The company to which a Blood Angel belongs is denoted by the icon displayed upon their right shoulder guard. The emblem of the 1st Company is a skull, while all other companies use coloured blood drops. Once a brother joins the Death Company, his company emblem is replaced with the icons of that doomed brotherhood. This Space Marine is a battleline battle-brother, hailing from the 2nd Squad of the Blood Angels 3rd Company.


Command Veteran Battleline Fire Support Close Support The Chapter is identified by the main body colour and the icon on the left pauldron. Sergeants of Blood Angels squads have black shoulder guards with red edging, rather than the blood-red colouration of their squad mates. Lieutenant Captain Senior Blood Angels command personnel bear more ornate versions of their company markings. Here can be seen the heraldry of the commanders of the 2nd Company. However, just as with Space Marine armour markings, the Codex also warns about complacency and the danger that enemy intelligence can pose. Because of this, the Codex encourages Chapter Masters to occasionally review their markings and offers many variants and alternative icons that can be displayed upon Space Marine battle tanks. The Blood Angels adhere to this system, applying it alongside the livery of their Chapter. In addition to displaying the blood-drop Blood Angels battle tanks and Dreadnoughts are assigned a unique identification number within the company.


In addition to the heraldry showing their allegiance, the most ancient vehicles in the Blood Angels Armoury display honour badges and names; their rolls of victories are as illustrious as those of any other luminary of the Chapter. While every Dreadnought is assigned an identification number, this is superfluous to their living battle-brothers, as each of these entombed warriors is a famous hero whose name and history is known even to raw recruits. The artificers of the Blood Angels take great pride in the artistry and decoration of their war machines. Blood Angels troop transports and armoured vehicles such as Bikes and Land Speeders carry the same heraldry and organisational squad markings as the battle-brothers that crew them.


This emblem indicates that the vehicle transports the 1st Squad. When fighting alongside other forces of the Imperium, it is common for the Imperial Commander to choose a simple symbol to act as the campaign badge. This army badge is used for the duration of the campaign and identifies every squad and vehicle in the task force. This sigil indicates honour earned during the Carcharis campaign. Blood Angels Predator When vehicles are attached to Blood Angels companies, they show this with a coloured symbol — for all but the 1st Company, based around blood-drop designs — on their hull.


The Blood Angels are an unusual Chapter in that they are able to attach both Rhinos and Land Raiders as permanent transport vehicles to their companies. SUCCESSOR CHAPTERS Though they have never been as prolific as the Ultramarines or Imperial Fists, the Blood Angels are not without their successor Chapters. Most were founded in the days following the Horus Heresy, before the grim truth concerning their flawed gene-seed came to light. These Chapters are strongly bound to the Blood Angels, united by blood and tradition in a way difficult for outsiders to understand. To attack one is to invite the wrath of all. ANGELS ENCARMINE Brother Donaeo, 7th Company, 14th Squad battleline Few Space Marine Chapters are as active as the Angels Encarmine. They are forever on campaign, and thus their ranks are rarely at full strength, the issue compounded by the fact that their Death Company is always worryingly large.


Their brutality has at times reached such heights that calls have been made for Inquisitorial investigation into the Chapter. ANGELS SANGUINE Brother Artellios, 6th Company, 4th Squad battleline The history of the Angels Sanguine is long and glorious. They have been pivotal in many victories against the horrors emerging from the Eye of Terror. But what drives their battle-brothers to hide their faces, never removing their helms around other Imperial forces? And why has their Chapter seen such a spike in the size of its Librarius, which has grown to almost twice the size of that fielded by any other Blood Angels successor? CARMINE BLADES Brother Oras, 4th Company, 2nd Squad battleline The Chapter originally known as the Swords of Haldroth was not recognised as a Blood Angels successor until late M Despite their barbaric practises, the Carmine Blades have proved resilient and resourceful.


From the burning sands of Baal to the darkest corners of the galactic void, the Blood Angels and their successor Chapters bring death to the alien, the mutant, and the heretic. Their battle record is shrouded in secrecy, though whenever they appear in Imperial records their achievements are nothing short of exemplary. Still, Commander Dante refuses all appeals to forge closer links with this mysterious successor Chapter. KNIGHTS OF THE CHALICE Brother Niccolasa, 2nd Company, 18th Squad battleline The Knights of the Chalice are a purely Primaris Chapter, first deployed during the opening battles of the Indomitus Crusade. They are renowned for their aggressive orbital strikes, fielding large numbers of Inceptor Squads who drop from on high to scour beachheads clear of the foe.


Coupled with destabilising strikes by Reiver Squads, the Chapter plunges the enemy into confusion, allowing for swift planetary conquest. BLOOD DRINKERS Brother Tydael, 2nd Company, 3rd Squad battleline Rather than deny the blood-lust that echoes through their souls, the Blood Drinkers embrace it, harnessing the Red Thirst in battle and practising blood rituals both on and off the battlefield. This acceptance of their nature seems to have given the Blood Drinkers a unique level of control over the Flaw and a reduction in incidences of the Black Rage, but it remains to be seen if this achievement comes without a greater cost.


LAMENTERS Brother Svetura, 4th Company, 5th Squad battleline The Lamenters have had a tumultuous — often fraught — history. They have twice been brought to the very brink of destruction, first during the Badab War and later in battle with the overwhelming horror of the Tyranids. Each time they have endured, despite inherent instabilities in their Chapter geneseed, and their Chapter Master claims that with every travail they have overcome, the Lamenters have only grown stronger. In spite of the darkness that gnaws at their souls, the sons of Sanguinius have proven themselves true heroes time and again. Even now, as their days darken towards night, they remain a beacon of hope amid a galaxy of war. MM40 AN AGE OF GOLDEN GLORY A Galaxy of Sorrows Corrupted by the Dark Gods of Chaos, the Warmaster Horus leads fully half of the Space Marine Legions into damnation. The nascent Imperium is torn asunder by this civil war, which culminates in the siege of Holy Terra itself.


Sure enough, the elite Blood Angels are slain one by one, while Sanguinius himself falls in battle with Horus. Though his noble sacrifice makes victory over Horus possible, the angelic Primarch unwittingly triggers a terrible Flaw within the gene-seed of his Legion; this curse will bedevil the Blood Angels for evermore. The Blood Angels and their brethren react to this new development with typical courage and resolve. The main strength of the strike force is deployed in a series of holding actions, stemming the daemonic tide long enough for the Death Company to be hurled against the ritual site itself.


Amidst an orgy of violence, the black-armoured battle-brothers slaughter everything in their path, closing the rift at the price of their own lives. Vicious gunfights rage through the subterranean habs and manufactorums. Dispossessed greenskins flood into space in their billions, led by a bellowing beast known as Warboss Starsmasha. The Waaagh! overruns the maiden world of Ledrith, sweeps aside the renegade war fleet of Lord Borvashik, and descends upon the Redhaven System. Here it is stopped dead by a combined force of Blood Angels, Astra Militarum and Knights of House Griffith. The defence is coordinated by the Blood Angels Chapter Master, Leonid Castivarus, and is masterful in its conception and execution.


The war rages for many months and several Imperial worlds are overrun, yet finally the Waaagh! spends its fury against the vaunted Shield of Sanguinius and is utterly destroyed. Though the cultist hosts are swiftly put to death, the attack comes too late to prevent their completion of a heretical ritual. Just as all seems lost, the Sanguinor appears, plunging like a bolt of golden lightning into the midst of the foe. In the wake of the madness, the Sanguinor disappears without a trace. A space hulk codenamed Sin of Damnation drops out of the warp, dangerously close to Baal. Death on Khartas Captain Zorael leads elements of the Blood Angels 4th Company to the world of Khartas, there to put an end to localised piracy by a ragtag fleet of renegades. Though the pirate fleet is quickly shattered, their flagship breaks up in the Khartan atmosphere. The Blood Angels — who had made planetfall to check for pirate survivors — find themselves stranded on Khartas, surrounded by an ever growing tide of Daemons.


This hard-hitting infantry force swiftly secures landing zones for Land Raiders and Predators to arrive via Thunderhawk transporters. Realising the hopelessness of their situation, the Aeldari pirates abandon their fortress, though not before they have sabotaged its gravity nullifiers. Only the incredible skill of the Blood Angels gunship pilots, who fearlessly plunge their craft into the deepening gravity well to rescue their battle-brothers, prevents the victory from becoming a devastating defeat. The World Engine The Blood Angels 2nd and 4th Companies are despatched to the Vidar Sector to assist against the threat of the Necron World Engine. Following the sacrifice of the Astral Knights Chapter and the destruction of the World Engine, it is Captain Donatos Aphael of the 2nd Company who proposes that a shrine to the Astral Knights be raised upon the planet of Safehold.


From that day forth, two Blood Angels of the 2nd Company are permanently assigned to stand guard over the memorial. Death on Antax Strike Force Aphael battles Waaagh! Gutstompa on the forge world of Antax. The battle looks likely to go against the Blood Angels, until they unleash the fury of their Death Company. Led into battle by the ancient Death Company Dreadnought Moriar, Captain Aphael and his surviving battle-brothers crush the reeling Waaagh! Gutstompa, ending the threat to Antax amid fire and blood. What Price Victory? Captain Castigon leads Strike Force Nobilitus into battle against the Drukhari on Tolos. So repugnant is the butchery that Castigon and his warriors lose their grip upon their inner fury. The Blackfang Crusade Judging that the Ork strongholds in the Blackfang System have defied the Imperium for too long, Dante mobilises his entire Chapter. They fight a year-long campaign that not only drives the Orks from the twelve worlds of Blackfang, but also from two neighbouring systems.


This mighty force reaches the Cryptus System in time to aid the last, hard-pressed Imperial defenders and avert complete catastrophe. Yet the war that follows is unremittingly savage, with both the Imperial and xenos forces suffering rapidly escalating casualties. The Blood Angels are eventually forced to unleash an ancient weapon of mysterious provenance to annihilate an entire world of the Cryptus System and use its debris to gut the onrushing splinter fleet. Showing his wisdom, Dante accepts that the Tyranids have been slowed but not stopped. The Blood Angels Commander orders the return to Baal. His Chapter will fight for its survival upon the worlds of its birth. Though Tycho claims several crucial victories, so reckless are his tactics that fears for his sanity arise.


The Second War for Armageddon Waaagh! Ghazghkull descends upon the hive world of Armageddon. The Blood Angels are one of three Space Marine Chapters to respond. Fighting is fierce in and around the hive cities, with the determination of the defenders matched only by the unremitting battle-lust of the Orks. The Blood Angels bear the brunt of the close-quarter fighting. The tactical manoeuvrability of the Blood Angels proves to be crucial in the later stages of the campaign. The 3rd Company, under the command of the newly promoted Captain Erasmus Tycho, forms the heart of an armoured spearhead that cripples the chief Ork supply lines, leaving the Ork Mekboyz without the necessary gubbins and gears to keep their Stompas, Gorkanauts and Morkanauts fully operational.


With its heavy guns thus neutralised, the Waaagh! is finally broken before the towering walls of Tartarus Hive, where Dante and The Third War for Armageddon Ghazghkull returns to the arid world of Armageddon at the head of another, vaster Waaagh!. Over two dozen Space Marine Chapters respond this time, Adeptus Astartes from across the galaxy gathering to deny the beast of Armageddon his victory. The consequences of this decision will prove dire indeed, yet honour demands that the Blood Angels do no less. The Shield of Baal News reaches Baal that the worlds comprising the Cryptan Shield — intended to hold back the might of Hive Fleet Leviathan — are overrun.


Knowing that the consumption of the Cryptus System would open the floodgates for an unstoppable Tyranid invasion of Baal, Commander Dante takes action. Slipping past the defences around the Cadian Gate, a raiding force of Black Legion, Word Bearers and Crimson Slaughter Chaos Space Marines have struck at the Diamor System. Honour-bound to lend their strength to the fight against the traitors, the Blood Angels despatch forces they can ill afford under First Captain Karlaen and Second Captain Aphael to aid the Imperial war effort. Those noble heroes find themselves fighting a diabolical plan to shatter a planet-sized cage within which ancient daemonic entities are trapped, seizing victory by only the narrowest of margins.


Meanwhile, Dante and the remainder of his battle-brothers press on for Baal, to strengthen its defences. M41 AN AGE OF BLACK DESPAIR The Tendril Uncoils The Baal System is reinforced like never before. Slabsided defences are raised upon the blasted sands of Baal Prime and Secundus, and even around the fortress monastery of Arx Angelicum on Baal itself. Fleets of cruisers and Battle Barges gather in the void around Baal and its moons, their combined might enough to crush star systems and end worlds. Still, as deep-void auspex screens turn blood red with contact runes, and a ten-thousand-mile-wide tidal wave of chitin and flesh surges into the Baal System, it seems unlikely that it will be enough.


Desperate Measures With the Tyranids closing in, Commander Dante and his closest lieutenants authorise deeds that would have been unthinkable in brighter days. At the same time, millennia of tradition are cast aside as Blood Angels gunships gather every viable aspirant they can from amongst the nomadic tribes of Baal Prime and Secundus. These youths are armed, and then ferried to the Arx Angelicum. Of the remaining tribesmen little is said. Given what extra weapons and rations the Blood Angels can spare, they are left to hide or stand as they see fit. Any Tyranids they kill will be fewer monstrosities to beset the Blood Angels and their successors, but the tribesmen are not expected to weather the horrors that follow. The Battle Begins Unwilling to cede void supremacy to the Tyranids without a fight, Commander Dante orders his naval vessels to strike at the enemy and slow their advance. Across a hundred fronts, the red-armoured void craft of the Blood Angels and their successors strike at the fleshy Tyranid hive ships.


Lances and gun decks split the darkness with their fury. Ruptured bio-ships tumble away, slicks of ichor spilling from their sundered innards to freeze in the merciless void. Dozens of Tyranid ships are butchered, hundreds of thousands of warrior organisms slain before they ever see the irradiated sands of Baal. Soon enough the void war becomes unsustainable as more and more Tyranids flow from the darkness in squamous waves. On Baal, Baal Prime and Baal Secundus, aircraft-sized spores darken the skies in their millions. The Shadow in the Warp settles like a shroud, choking off any further hope of reinforcement. The sons of Sanguinius stand alone. attack, tearing the heart from one Tyranid swarm after another, but their victories do not come without cost.


Driven Back For weeks the fighting rages on. Yet fall the sons of Sanguinius do, as their defence lines are breached and overwhelmed one after another. Still the Tyranids fall from the skies. Still the slaughter continues. Secundus Defiant On Baal Secundus, the Carmine Blades hold firm in the face of each Tyranid attack. Last Stand Death from Above Tyranids pour from the skies in everincreasing numbers. Their spores slam down like hellish seed pods to spill ravenous waves of war beasts directly into battle. Orbital lasers and hurtling gunships take a mighty toll upon the xenos, in some regions wreaking such carnage that purple ichor falls like storm rain across the defenders below.


Yet still the Tyranid waves come on, Tyrannocytes falling thicker and thicker while Gargoyles and Harpies swoop between them, spitting acidic gruel that sends Blood Angels aircraft spiralling down in flames. Their corpses pile up in hideous drifts, yet still they press forwards, foot by foot. On Baal Prime the situation is worse still, the Tyranids hurling overwhelming forces into battle. Gabriel Seth and his berserk Flesh Tearers lead the counter- The greatest Tyranid wave yet slams into the defences of the Arx Angelicum and breaches them. Three successor Chapter Masters fall in the battle of the Dome of Angels alone. Bodies pile high amidst the sundered defences. Still the defenders fight on, even throwing open the gates of the Tower of Amareo and letting the captives loose. If the Blood Angels are to die, they will do so in battle and on their own terms.


The Storm Breaks The Great Rift tears across the galaxy. Warp storms spill from its howling maw, engulfing the war-torn worlds of the Baal System in empyric insanity. The Tyranids are cut off from their fleet, while on Baal Prime the sudden fury of a massive daemonic incursion is unleashed. Perhaps it is hours that pass, or days. Perhaps it is years. Then, at last, the stars emerge again, revealing not a single bio-ship. Where the xenos craft have gone, none can say, but as the Tyranid ground forces reel in confusion, a new fleet is revealed in their place. The Indomitus Crusade has arrived, Roboute Guilliman guided to Baal by the signal of its astropathic relay.


With a word, he unleashes his fury… Angels and Demigods The salvation of Baal does not come quickly, or without cost. Yet hopeless defeat has become a glorious victory against the odds. Meanwhile, if certain grim secrets of the Blood Angels are laid bare to the eyes of the Ultramarines Primarch, he chooses to keep his own counsel and leaves such things unspoken. Baal and Baal Secundus are cleansed of Tyranids before a month is out. The slaughter is spearheaded by Primaris Space Marines clad in the panoply of the Blood Angels and their successors. On Baal Prime no such martial efforts are required. The moon has been utterly scoured of life, both Imperial and Tyranid. M41 AN AGE OF CRIMSON DAWN containing no actionable information.


However, many are clear enough to be understood, especially those sent from neighbouring systems within the Red Scar. Bloody Retribution The Relief of Lastransa Strike Force Aphorael braves a perilous leap through the warp, safely reaching the Pendrakh System. Daemons of Khorne fight alongside the feral traitors, and wherever they charge into battle no Imperial defence can stand.



This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA. Home current Explore. Home Warhammer 40 - Codex - Blood Angels 8th Ed Warhammer 40 - Codex - Blood Angels 8th Ed 0 0 July PDF Bookmark Embed Share Print Download. Words: , Pages: All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers. This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.


British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only. Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without adult supervision. Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on the packaging. Games Workshop Ltd, Willow Rd, Lenton, Nottingham, NG7 2WS games-workshop. Of all the Space Marine Chapters, the Blood Angels are perhaps the most noble and selfless. They are glorious, golden-haired heroes clad in masterwork armour who wield beautifully crafted weapons of war. Yet there is a darkness to these warriors, a terrible flaw that lurks within and threatens to drive them to savagery and blood-madness. The Blood Angels are an aggressive Chapter who take to the battlefield supported by columns of swift and deadly battle tanks, potent formations of elite assault infantry, and hurtling combat aircraft.


Coupled with their tightly controlled ferocity and Adeptus Astartes durability, they are a force that rewards dynamic, decisive play on the tabletop. In terms of building and painting your models, the Blood Angels are an especially enjoyable model range to collect. From the magnificent Sanguinary Guard to the hulking Blood Angels Dreadnoughts and the mighty heroes who rule the Chapter, each new model you add to your army is an individually sculpted masterpiece rich in detail and martial ornamentation. With a palette dominated by rich golds, bold reds and the black of preemptive mourning, Blood Angels armies look striking upon the battlefield, while the clear system of iconography and heraldry that the Chapter uses allows for considerable personalisation.


Within this book you will find all the information you need to collect a Blood Angels army and field it on the tabletop. THE ANGELIC HOST: In this section of the book you will learn the glorious history of the Blood Angels, and come to understand the dark secrets that make them such noble yet tragic figures. HERALDRY OF THE HOST: This section presents a showcase of beautifully painted miniatures, displaying the colour schemes and iconography of the Blood Angels. WARRIORS OF BAAL: Here you will find datasheets, wargear lists and weapon rules for every Blood Angels unit, allowing you to field them in your games of Warhammer 40, To play games with your army, you will need a copy of the Warhammer 40, rules. To find out more about Warhammer 40, or download the free core rules, visit games-workshop. No matter how fell and monstrous the foe, the Blood Angels face it with courage, nobility and honour.


So do they shine like the brightest stars amidst the darkness and horror of battle. So do they burn away the foulness of the alien, the filth of the mutant and the taint of the heretic with the righteous fires of their wrath. THE ANGELIC HOST The Blood Angels have always been staunch defenders of the Imperium. Yet for all their accomplishments, they suffer from a fatal flaw. The Blood Angels carry an inner darkness that they must strive constantly to resist; it is this struggle that defines them, as much in their most glorious moments of victory as in their darkest hours of despair. In all the long millennia of Human history, there has never been a worthier cause than that of the Imperium.


Its more common aspect is the excess of rage and violence known as the Red Thirst. It is a mark of shame to give in to this curse in any but the direst of circumstances. Yet no amount of self-control can save the sons of Sanguinius from the terrible madness known as the Black Rage. For all their heroics, that conflict was to cost the Blood Angels dear. His death was but one of many blows that the Imperium suffered on that dreadful day, yet for the Blood Angels it was the most tragic by far. It was the death of the Primarch that is believed to have triggered the onset of the Red Thirst. It tainted them with madness in the millennia that followed, becoming a sorrowful secret that undermined their every valorous deed. The Blood Angels and their successor Chapters are renowned for their willingness to charge headlong into the guns of the foe. They face down the most suicidal odds, and their hunger for engaging in hand-to-hand combat is well known.


Some have judged the Blood Angels overeager for battle, calling them foolhardy, ill-disciplined or even tainted. The truth is both more tragic, and far nobler. On the eve before battle a Blood Angel may find himself gripped by apocalyptic visions. The sanity of the afflicted is shattered by a sudden sensory bombardment that plunges him into a spiral of blood-madness from which death is the only release. It is almost inevitable that this fate will eventually overtake every Blood Angel, its onset more a matter of when than if. In the face of this stark reality, each battle-brother seeks to know a glorious death in battle rather than face the slow decline into bestial madness. The Blood Angels are thus numbered amongst the most psychically gifted of all the Space Marine Chapters.


One moment it will manifest itself in angelic miracles, the next in savage explosions of bloodthirsty brutality. Blood Angels Librarians can as easily use their minds to shield the innocent from danger as they can to exsanguinate their enemies in sudden storms of gore. make such assertions, and who watch the Chapter keenly for signs of their inevitable fall. Yet the Blood Angels have remained loyal for ten thousand years. They harbour no more intent toward heresy now than they did on the day the Warmaster fell from grace. Good intentions only go so far, however, especially in a time as dark as this. For all their nobility, the Blood Angels and their successors are Chapters in decline. Each year brings a deepening of the madness, a worsening of the curse within their blood. Among some successor Chapters this phenomenon is especially pronounced, for their gene-seed was harvested at a time when the Flaw had already become far advanced.


Tales abound of whole Chapters slipping slowly into blood-mad insanity, edging ever closer to the precipice as their inner darkness gains control. Names such as the Knights of Blood or the Crimson Swords have gone down in infamy, declared renegade by the Adeptus Terra or completely wiped out amid unwinnable conflicts of their own creation. Though they still stand proud, the Blood Angels are far from untouched by the creeping degeneration that afflicts their successors. The Chapter must work harder and harder to maintain its fighting strength, for new recruits are lost just as frequently to the Black Rage as are veterans.


Meanwhile, more battle-brothers than ever choose glorious death over ignominious madness, their reckless sacrifices leaving those who remain spread thinner still. Worse is the intensifying of the Black Rage. Once the Chapter would lose perhaps a handful of battlebrothers to this phenomenon in any given campaign. In recent years, it has not been unheard of for whole formations to plunge into madness. Indeed, were any Chapter to have fallen to the Ruinous Powers it should surely have been the Blood Angels. Their genetic curse, coupled with their powers of warpcraft, would seem to make them prime candidates. A tide of the rapacious xenos known as Tyranids fell upon their home world of Baal and its twin moons of Baal Prime and Baal Secundus. This alien super-swarm was a tendril of the unutterably vast horror known as Hive Fleet Leviathan. Its warrior organisms numbered in the hundreds of billions.


Its alien hunger was insatiable. The lord of the Blood Angels, Commander Dante, recalled all those warriors he could to fight for Baal. Reinforced by many of their successor Chapters, the Blood Angels determined to stand to the last in defence of their Chapter Planet and its moons. The battle that ensued was immense. Horrific violence was unleashed on every front. Amidst the irradiated deserts of Baal, the Blood Angels fortress monastery was besieged, beset by wave upon wave of foes, while on Baal Prime and Secundus, the fighting grew ever more desperate.


It seemed that their end had come. At that crucial juncture, the Great Rift split wide and, when the warp storms passed, the Tyranid fleet was gone. In its place were the Imperial ships of the Indomitus Crusade. Led by Roboute Guilliman himself, the armies of the Imperium came to the aid of the beleaguered Blood Angels, and the Tyranids were defeated at last. With it came hope unlooked for, and the possibility that the Blood Angels and their successors might yet be saved from their slow decline. Though the endless abominations of Hive Fleet Leviathan rained from the skies and swept across the searing deserts, and though the xenos beasts tore down wall after wall, tower after tower, still the sons of Sanguinius stood strong, for they would never yield. ORIGINS OF THE BLOOD ANGELS The Space Marine Legions were the creations of the Emperor of Mankind. This deific being crafted incredible warriors to help him conquer the galaxy.


Amongst these Legions were the Blood Angels, who from their earliest days fought staunchly in the service of Emperor and Primarch both. Like all the great Space Marine Legions, the Blood Angels were born from the dying flames of the Age of Strife. The risen Emperor had united the warring factions of Terra, yet his vision did not end with one world, or even with the solar system in which it lay. His goal was nothing less than the reunification of scattered Mankind, to bring the sundered worlds and realms of Humanity under a single beneficent rule. To do this, he would need a mighty army, an army unlike any the galaxy had ever seen, an army whose warriors knew no other loyalty than to their Emperor, and whose bodies and minds were hardened to withstand unceasing war.


The Emperor had long ago refined the techniques of genetic manipulation, and he set these skills to work once again, forging twenty extraordinary super-warriors to be his generals in the coming campaign. Thus were born the Primarchs of the Space Marine Legions, incredible beings whose martial powers were to be second only to those of the Emperor himself. Without warning, the Primarchs disappeared, scattered throughout the galaxy by an unknown force. THE GREAT CRUSADE Though the loss of the Primarchs was a bitter blow, the Emperor was not dismayed for long. They could not be recreated, but their genetic records remained, and from these the Emperor created the mighty Space Marine Legions — the armies he had always intended his Primarchs to lead.



Codex - Blood Angels 5th Ed,Uploaded by

WebApr 3,  · Blood Angels 8th Edition Pdf Download Posted by Minedit blood angels 8th edition pdf downloadThank you for reading Minedit. If you have any questions, don’t WebWarhammer 40K Blood Angels Codex 8Th Edition PDF Download Get a copy of this highly recommended book filled with information concerning Warhammer 40K Blood WebHome - Warhammer Community WebDownload Warhammer 40 - Codex - Blood Angels 8th Ed. Type: PDF. Date: July Size: MB. This document was uploaded by user and they confirmed that they WebBlood Angels 8Th Edition Codex PDF Book Details Product details ASIN: Publisher: Margaret K. McElderry Books; Boxed Set edition (September 1, ) WebOct 19,  · View flipping ebook version of Blood Angels Codex 8th published by doug on Interested in flipbooks about Blood Angels Codex 8th? Check more flip ... read more



The Axe Mortalis was crafted by the famed Chapter Artificer Metriculus in the days following the Horus Heresy. PRIMARIS SPACE MARINES Roboute Guilliman and Archmagos Belisarius Cawl came to Baal with a kingly gift. Yet Sanguinius foresaw from the first that a shadow would fall upon his sons, and that they would require safeguarding in both body and soul as the millennia passed. It seemed that their end had come. In addition to displaying the blood-drop Blood Angels battle tanks and Dreadnoughts are assigned a unique identification number within the company. Others are not so accepting, for they have difficulty recognising the Calistarius of old in Mephiston. Where once the moons had been near paradise, now they were living hells.



Buy Now via Amazon. This feat takes incredible piloting skill, for the slightest error would see the Inceptors dashed to ruin by the hurtling projectiles concealing them, but the superhuman reactions of the Adeptus Astartes are more than equal to the challenge. ORIGINS OF THE BLOOD ANGELS The Space Marine Legions were the creations of the Emperor of Mankind. Moving with a speed the Orks could not match, blood angels 8th edition codex pdf download, Mephiston unleashed a flurry of attacks, every blow pulverising flesh and shattering bone. All that is certain is that during the fearful events that marked the downfall of human society and the end of the Dark Age of Technology, the moons of Baal suffered terribly.

No comments:

Post a Comment